Why Did the Art Style Change Halfway Through Dantes Inferno

Directed by Mike Disa

Review:

One of the wackier game concepts in recent memory, Dante'southward Inferno uses the titular source material as the properties for a God of War-manner hack 'north slash through each of the nine circles of Hell, with Dante in the Kratos office as he attempts to kill Lucifer and reclaim his stolen love, Beatrice (so information technology'due south sort of Ghost 'n Goblins-y, too). And as they did with Dead Space, EA has deputed an animated moving picture to coincide with the game's release, appropriately titled Dante's Inferno: An Animated Epic.

Unlike the Dead Space pic, Dante's Inferno does non flesh out some backstory and serve as a prequel to the game – information technology in fact tells the aforementioned story, which is both a approving and a expletive. On the plus side, you don't need to play the game in order to appreciate the story being told. However, the game allows you to kicking ass and "earn" the plot twists, doled out carefully over the grade of a 8-x 60 minutes game, whereas in the moving picture the exposition almost never stops coming, as there is a lot of ground to cover in an 80 minute picture.

Near of the movie breaks downwards like this: Dante and his guide, Virgil, enter a new circle of Hell. Dante asks "What IS this place?" and Virgil delivers a monologue about what circle it is (Lust, Greed, etc.) and the type of poor souls that inhabit information technology. Then a big guardian (read: boss) appears and Dante chop-chop dispatches it. Then we cutting to Lucifer giving Beatrice an update well-nigh Dante'due south progress, then it's dorsum to Dante entering the next circumvolve. Lather, rinse, repeat. Along the way we become some flashbacks that explain how the 2 lovers got into this predicament in the first place (hint: Dante's a guy. Guys take needs. Beatrice was far away.), but precious little that explains how he is able to swiftly destroy these giant and seemingly powerful beasts, which too is a bit troubling. Isn’t this HELL? Shouldn't the things that run Hell be a bit harder to take down than with a few swings of a scythe? The lack of whatever real threat to Dante keeps the film from feeling equally epic as the source cloth would seemingly lend itself to.

Another bane is the e'er-irresolute animation. V dissimilar animation houses worked on the moving-picture show, which means every 15-20 minutes the animation changes entirely. Dante goes from having long pilus to having short pilus to having questionable hair length due to a helmet that appears out of nowhere and covers his unabridged head. Virgil and the other characters also undergo "plastic surgery," and it is oftentimes disorienting, every bit the differences will be drastic enough to think that you lot're looking at a different character entirely. I'm all for unlike approaches to like field of study matter, such as in the Animatrix or Batman: Gotham Knight releases, but when it'southward done like that for a single narrative, it seems more like a distraction than a creative design. Luckily, all of the blitheness itself is quite good (particularly Film Roman's segment), and fifty-fifty though it's distracting, if you for some reason DON'T like a particular style, you can residue piece of cake knowing it volition modify over again in a few minutes.

But all said, information technology's a harmless way to kill ninety minutes. For every scene of exposition, there's one of Dante killing stuff, and the various monster designs (specially in the Lust level) are always worth appreciating, particularly on the crystal clear Blu-Ray. The voice piece of work is keen throughout (though the lip-syncing is off at times; certain blitheness teams seem to exist amend at it than others), and Heavy Metal fans should enjoy seeing a new foreign and trigger-happy story told with peak of the line animation. And come on – it'south about a guy killing the devil to get back his woman. That is pretty much the definition of crawly.

Equally always, Anchor Bay has provided a top notch 1080p transfer, and continue to be one of the most consistent studios when it comes to loftier def releases – both their library titles and brand new releases look outstanding every time, and Dante is no exception. The sound mix is too quite good; enjoy the cries of moaning souls and such continuously belting out of your surrounds. Extras are a fiddling thin, even so – all that's here is a trailer for the game and a few storyboard animatics.

Different the game, you can run into the left-field story told in ninety minutes, and without causing tendon damage from all the button mashing. The thin extras might brand a purchase hard to justify, but as quickie tie-in promotional films go, information technology'due south a cut above the norm.

mitchellbrie1950.blogspot.com

Source: https://www.comingsoon.net/horror/pb_article_type/717253-dantes-inferno-an-animated-epic

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